Rend calculator

Check applied Rend and self-Rend against the spreadsheet caps.

Start with your weapons

Select effects active at the same time. Changing filters keeps your selections.

The calculator multiplies applied armour Rend by 50% for this target. Self-Rend uses separate totals.

0 effects

Choose a weapon above, or browse equipment and other effects.

How Rend is calculated

The calculator keeps applied Rend and self-Rend separate. Ordinary armour Rend has a −70% floor. Applied absorption Rend has a −30% floor; the workbook’s self-absorption formula uses −70%, despite its −30% heading. Uncapped effects can exceed these limits. Damage-taken modifiers remain separate.

Applied armour Rend is multiplied by the target value before the cap. That value is 0 for normal targets and M1 bosses, 0.25 for M2 bosses and 0.5 for M3, Sandworm and Hive bosses. These values reproduce the supplied formulas.

Absorption Rend uses the aggregate minimum across damage types. The damage-taken modifier uses the maximum. These totals do not calculate final damage for a particular attack.

Values follow MrMojitoTV's Rend S10 tab, version 10.0.0. Select only effects active together; the tool does not validate a complete equipment loadout.

Source spreadsheet
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